Card Game Rules you may not have known! - [Cardfight! Vanguard]

 


    Cardfight Vanguard is a decently complicated game, and one of it's newest major rules is the use of Imaginary Gift cards/markers. Every grade 3 within the V Series of Vanguard cards now comes with its own ability, which gives the player the ability to add one of the three above cards to their play field. Each of the cards above have different effects. However, only specific clans can use the imaginary gifts to the best of their ability. 

What each of the Gifts can do:

Protect: Adds a perfect shield or sentinel to your hand when you ride a grade 3 with the protect marker.

Accel: Gives the user a permanent additional front row [RC], and adds 10000 power to the unit placed on that space.

Force: Whenever a grade 3 with a force marker is placed, a power boost of 10000 is added to the unit the force marker card is placed on, and you can stack these for a cumulative bonus. 

Clans that can use the Protect Gift: Angel Feather, Dark Irregulars, Granblue, Megacolony, Nubatama, and Oracle Think Tank.

Clans that can use the Accel Gift: Aqua Force, Gold Paladin, Great Nature, Murakumo, Narukami, Nova Grappler, Pale Moon, and Tachikaze.

Clans that can use the Force Gift: BanG Dream!, Bermuda Triangle, Dimension Police, Gear Chronicle, Genesis, Kagero, Link Joker, Neo Nectar, Royal Paladin, Shadow Paladin, Spike Brothers. 

Protect Information and Image located: Imaginary Gift/Protect | Cardfight!! Vanguard Wiki

Accel Information and Image located: Imaginary Gift/Accel | Cardfight!! Vanguard Wiki

Force Information and Image located: Imaginary Gift/Force | Cardfight!! Vanguard Wiki

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